Buster Sword

Buster Sword

This asset was created with real-time rendering in mind, so it follows a low-poly workflow.
Below are the wireframes showcasing its geometry. While I aimed to keep the triangle count
as low as possible, the final result comes in at approximately 7,500 tris—balancing efficiency with
visual fidelity. It’s also built to support high-fidelity rendering and close-up shots. The UV layout
is shown alongside, optimized within a single material to maintain consistent pixel density. Though
the asset could be divided into multiple materials for further optimization, I chose a simplified
approach to streamline performance while adhering to the project’s technical guidelines.